EXPERIMENT 6:

This is not really a cube strategy experiment but was done to see what would
happen if the player winning the opening roll was also made to own the cube.

In this experiment, if the mutant wins the opening roll, the cube value is set to
2 owned by the mutant and the bot auto-plays the rest of the game at 2-ply.

After 20,000 cubeful games, bot won 28,792 (46.246%) and mutant won 33,479
(53.76%) points, resulting in 4,4687 more points, i.e. +0.2344 ppg, for the mutant.

Results for number of games were somewhat similarly 9,9416 (47.08%) won by
the bot and 10,584 (52.92%) won by the mutant, (with a 5.84% difference).

The value of owning the cube apparently added only +0.1622 ppg to the +0.0722
ppg advantage gained from winning the opening roll, as opposed to -0.1999 ppg
lost when the opponent owned the cube. Mutant also didn't win proportionately
more games either.

I wasn't sure if this experiment was worth doing but I came to think that it may
be an interesting topic to discuss in gamblegammon forums.

You may download the related files, especially the game and session logs, if you
want to tabulate more detailed stats in order to do more extensive analyses.